Listener
The listener is used to detect any audio sources in the scene.
- Raycast layer: The layers used to verify if the audio source can be heard. Optionally custom hearing validators can be implemented.
- Min hearing volume: The minimal volume the audio has to have in order to hear the source. Volume is calculated based on the normalized distance. (1 at the center of the audio source, 0 at the outer edge).
- Debug: When debug is enabled messages will be logged to the Unity console.